UX Project: GameCircle

We re-explored the layout for GameCircle so it would be easier to navigate, while at the same time, better introduce the concept of finding friends as well as interacting with them. Our meta-game concept also helped create better discoverability for all customers. The first slide is part of my initial flow diagrams on whiteboard. One the flow was realized, the layout for each page was established in wireframes. My initial visual design library remained virtually intact after adding ads, ASIN shots, and general marketing banners when applicable:

 

GAMECIRCLE: fire tv

Once I had a verified and tested visual design, I could then transfer that into the Video Streaming APP and how it connected to Gaming. I wanted to consider a gamecircle environment whereby users could keep track of earnings over the Fire TV interface. The idea was that not only could you zoom into details of current status, but then toggle right or left to view details of other collections without having to back out. 

Here are some other versions of popup modals:

 

I also toyed with a more robust profile page for each GameCircle user. This version focuses on achievements:

The achievements would scroll down to be as long as needed. 

The achievements would scroll down to be as long as needed.

 

Game Prototypes

The below is an interface for a POV SCI-FI game exploring planets that was never launched for a Fortune 100 company. The concept involved integrating social media influencers into recruiting teams to play live. For the color theme, I went with an 80’s esthetic imagining the Miami Vice theme song playing in the background…